BASIC MULTIMEDIA PRODUCTIONS


Software Programs Included:
- Adobe Photoshop (latest version)
- Adobe Illustrator (latest version)
- Soundforge (latest version)
- Extreme 3D
- Macromedia Director (latest version)


Session 1: General Introduction

Session 2: Photoshop Basics
Introduction
   * About raster images
   * New/Open/Save/Revert


Palettes - I
   * Color/Swatches Brushes/Options Info/Navigator

Tools - I
   * Marquee/Crop
   * Move
   * Lasso
   * Magic Wand
   * Foreground/Background
   * Color
   * Default color
   * Switch colors
   * Airbrush
   * Paintbrush
   * History
   * Brush
   * Eraser
   * Pencil
   * Rubber stamp
   * Smudge
   * Blur/sharpen
   * Dodge/Burn/Sponge


Session 3: Photoshop Basics Tools - II
   * Pen
   * Type
   * Measure
   * Line
   * Gradient
   * Paint Bucket
   * Eyedropper
   * Hand
   * Zoom
   * Standard/Quick mask mode
   * Standard/Full with menu/Full screen mode


Palettes - II

   * Layers/Channels/Paths
   * Actions
   * Retouching techniques
   * Applying filters and effects
   * Importing/Exporting files


Session 4: Illustrator Basics
   * Introduction About Vector graphics
   * Paths
   * Anchor Points
   * New/Open/Save/Revert

Palettes - I
   * Color/Swatches/Gradient
   * Stroke


Tools - I
   * Selection/Direct Selection
   * Pen
   * Fill/Stroke
   * Swap colors
   * Default colors
   *Color type
   * Type Ellipse/Polygon/Star/Spiral
   * Rectangle/Rounded corner
   * Pencil
   * Scissors
   * Rotate/Twirl
   * Scale
   * Reflect
   * Shear
   * Free Transform
   * Blend

Session 5: Illustrator Basics
   Tools - II
   * Gradient
   * Gradient Mesh
   * Paint Bucket
   * Eye dropper
   * Hand
   * Zoom
   * Graphs
   * Measure
   * Standard/Full with menu/Full screen mode

Palettes - II

   * Layers/Attributes
   * Character/Paragraph
   * Info/Transform/Align
   * Navigator/Actions
   * Path
   * Operations Effects, Transformation techniques
   * Importing/Exporting graphics


Session 6: Sound Forge

   A. Basic of sounds
   * Graphic representation
   * Sampling type (PCM)
   * Sampling rate
   * Channels
   B. Computer set-up - Sound Control Panel
   C. Tools
     1. Record
     2. Play
     3. Return to Zero
     4. Rewind
     5. Forward
   D. Saving/Opening sound files
   E. Editing sound/Effects
   F. Open/Save/Sound file formats


Session 7: Director - Windows and Palettes

   A. General
     1. New/Open/Save/Revert
     2. Preferences
     3. Recent files
     4. Close/Quit
   B. Stage
     1. Size, Location
     2. Background Color
     3. Default Color Palette
   C. Cast
     1. Parts of the Cast window
     2. Function of Casts
     3. Info window
     4. Cast Types
         * Bitmap (pict, bmp, etc)
         * Text/Field
         * Sound
         * Digital video
         * Behaviors
         * Transitions

         * Palettes
         * Drawing Objects (Tools palette)
         * Film Loop
         * Script
         * Linked movie
         * Xtras/Xobjects
      5. Opening a Shared/External Cast
   D. Paint Window
      1. Paint tools
      2. Colors and blends
      3. Inks and Transformations
      4. Filters
      5. Auto distort


Session 8: Director - Windows and Palettes

   E. Score
     1. Parts of the Score
          a. Frames
          b. Special channels
          c. Sprite channels
          d. Sprite properties
     2. Relationships with stage
     3. Basic Animation
          a. Frame-by-frame
        b. Automatic tweening
   F. Control Panel
     1. Parts of the Control Panel
     2. Relationship with Score


Session 9: Director - Score and Sprites

   G. Effects Channel
     1. Frame delay
     2. Transition
     3. Sound channels
     4. Script channel
     5. Palette channel
     6. Sprite channels
   H. Sprite Properties
     1. Inks
     2. Blends
     3. Sizes
     4. Positions
   I. Animation using Tweening
     1. Advanced Tweening
     2. Space-to-time
     3. Creating Film Loops
     4. Keyframes
   J. Switching Casts
   K. Paste Relative


Session 10: Director - Creating Animation
   L. Animation Sequence with Paint
     1. Using frame-by-frame animation
     2. Usng onion skin
   M. Cast-to-Time
   N. Editing Film Loops
   O. Recording Motion
     1. Real-time recording
     2. Step recording
   P. Aligning Sprites


Session 11: Director - Making Interactivity
   Q. Markers
      1. Using Markers
      2. Markers window
    R. Basic Navigation with Lingo "Go To"
      1. Navigation using "the Frame"
      2. Navigation using"Marker"

S. Behavior/Scripts
      1. Importing behaviors
      2. Behavior Inspector/Script Window

Session 12: Director - Behaviors

   T. Behaviors for navigation
     1. Hold on Current Frame
     2. Go to Frame
     3. Go to Marker
     4. Go to Previous Marker
     5. Go to Next Marker
     6. Go to Movie
     7. Go to Page
     8. Open Movie in a Window
     9. Play Done


Session 13: Director - Behaviors

   U. Behaviors for Messages, Controlling Media
     1. Message Sprite
     2. Message All Sprites
     3. Message Movie in a Window
     4. Sound Beep
     5. Sound Play Cast Member
     6. Sound Play File
     7. Image Switch Cast Members
     8. Image Cycle Cast Members
     9. Media Preload


Session 14: Director - Behaviors

   V. Behaviors for Controlling Sprites
     1. Pushbutton
     2. Toggle button
     3. Radio Group item
     4. Video Play
     5. Video Stop
     6. Video Rewind


Session 15: Director 6- Behaviors

   W. Behaviors for Pointers, dragging, rollovers
     1. Pointer Change
     2. Pointer Animate
     3. Rollover Change Pointer
     4. Rollover Change Member
     5. Drag Snap to Sprite
     6. Drag Snap to Sprite List


Project Making


Duration:
72 hours

 
    © 2000 Confederation of Scientific & Professional Organizations. All rights reserved.
Last Modified: May 30, 2003